Play Ginga (Japan) (En,Ja) Online
Explore maze-like rooms, collect orbs, push blocks, and outsmart enemies in this quirky 1990 Game Boy puzzle adventure.

Ginga is a Japan-only Game Boy release from 1990, developed by Atelier Double and published by Irem. It arrived during the handheld's early years, a time when developers were still experimenting with what the small screen could do, and it fits right in with that era's mix of ambition and rough edges.
You control a small, robotic character exploring a series of maze-like, single-screen rooms. Your main goal is to find and collect a set of orbs to open the exit in each stage, all while avoiding or defeating strange enemies that float and bounce in unpredictable patterns. The game relies on methodical, screen-by-screen exploration, and you often need to push blocks to create paths or trigger switches to open new areas. The pacing is deliberate, almost slow, and the difficulty comes from figuring out the often non-intuitive solutions to environmental puzzles. Playing it feels like wandering through a clunky but earnest dream, where every correct move is a small, personal victory.

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