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Play Shikakui Atama wo Maruku Suru Online

You fill in grids based on numbers, scratching your head when the pieces don’t click—then suddenly it all snaps together. That satisfying “aha!” hits just right.

File size: 122.47 KB
Game cover
Game Overview

Shikakui Atama wo Maruku Suru, released for the Game Boy in 1990 by Nintendo, is a puzzle game that fits right in with the handheld's library of thoughtful, portable challenges. It doesn't try to be an epic adventure; instead, it offers a quiet, cerebral experience perfect for short sessions or long commutes, a common design philosophy for the platform at the time.

You don't control a character, but rather a cursor to place or remove blocks on a grid. The main objective is to complete each nonogram puzzle by using the number clues on the sides of the grid to deduce which squares should be filled, ultimately revealing a hidden picture. The core mechanics involve careful deduction, marking squares you're certain about, and using those to logically eliminate possibilities for others. The pacing is methodical, and the difficulty ramps up steadily, demanding real focus on the larger puzzles. It feels like untangling a knot in your mind, one logical step at a time.

Game Boy
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