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Play Koro Dice (Japan) Online

You roll dice while animal characters freak out over every result—somehow a single bad roll feels like the end of the world. It’s all bright colors and dumb sound effects, but you’ll catch yourself sweating over which die to throw next.

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Game cover
Game Overview

Koro Dice was a Japan only Game Boy release from 1990, developed by TOSE and published by Irem. It arrived during the handheld's early life, a time when developers were exploring the potential of its small screen and simple controls, often with quirky results. This game fits right into that experimental era.

You control a small animal character navigating a board game like screen, with the core action revolving entirely around dice rolls. Your main objective is to reach the goal space before your opponents, but every roll dictates your movement and triggers random events. The signature mechanics involve choosing which of your dice to roll, as each one has different number distributions, and then reacting to the spaces you land on, which can either help you or set you back significantly. The pacing is deliberately slow and the difficulty comes from the sheer unpredictability of the outcomes. It feels like a tense, silly gamble where a single turn can completely reverse your fortunes.

Game Boy
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