Play Seymour Goes To Hollywood Amiga Online
1991 Amiga action platformer. Control Seymour, a blob solving inventory puzzles and navigating hazards. Features energy management, item collection, and three lives. No save function.

Seymour Goes To Hollywood came out on the Amiga in 1991, published by Codemasters. It was part of that wave of platformers that tried to mix puzzle solving with action, a common approach for the time that offered a bit more to think about than just running and jumping.
You control Seymour, a small, green, gelatinous creature, guiding him through a series of themed levels. Your goal is to navigate environmental hazards, avoid enemies, and collect items to solve inventory-based puzzles, like using a key to open a door or a magnet to retrieve something metallic. The game gives you three lives and no save function, so every mistake feels costly, and the pacing is deliberate, requiring careful observation. It feels like a cautious, thoughtful crawl through a brightly colored, slightly dangerous world.

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