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Play Pocket Kanjirou (Japan) Online

Bounce between tiny pixel screens collecting weird little creatures—it’s janky, charming, and makes zero sense if you don’t speak Japanese. Perfect for quick, weird little play sessions.

File size: 214 bytes
Game cover
Game Overview

Pocket Kanjirou is a 1990 Game Boy release from publisher Irem. It arrived during the handheld's early years, a time when developers experimented with compact, screen by screen adventures. The game does not have a wide Western footprint, but it holds a certain curiosity for those who seek out obscure titles from that era.

You control a small, sword wielding character navigating a maze like overworld and descending into multi floor dungeons. Your goal is to explore each area thoroughly, defeating enemies and uncovering hidden passages to collect three sacred treasures. Movement is grid based; you advance one square at a time, which gives actions a deliberate, almost puzzle like rhythm. Combat is simple, involving facing an enemy and pressing the attack button, but spacing and timing matter as health is limited. The pacing is methodical, and the difficulty can feel unforgiving due to limited continues and maze like level design. It feels like carefully mapping a path through a challenging, self contained world.

Game Boy
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