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Play Max (Europe) Online

You're a kid who turns into a monster, pushing blocks and dodging spikes in these tricky isometric puzzles—awkward at first, but weirdly satisfying when you nail a tough one. Rare packed way more challenge into this Game Boy cart than you'd expect.

File size: 40 bytes
Game cover
Game Overview

Max is a puzzle game released for the Game Boy in 1990, developed by Rare. It arrived during a period when the handheld was filling up with inventive, often challenging titles that didn't rely on big names or franchises to stand out.

You control a boy who can transform into a monster, using each form's abilities to navigate isometric rooms filled with blocks, switches, and hazards. The goal is to solve each screen-based puzzle by pushing blocks into place, avoiding spikes and enemies, and often using your monster form's strength to access new areas. The pace is deliberate, and the difficulty ramps up quickly, demanding careful observation and trial and error. It feels clever and a little stubborn, in a good way, when a solution finally clicks into place.

Game Boy
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