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Dodge rolling boulders and spike traps in tight corridors—that disappearing block puzzle had me stuck until I stopped rushing. Classic Game Boy platforming that punishes impatience.

Montezuma's Return! came out for the Game Boy in 1998, developed by Teque London. It was part of that wave of portable action-puzzle games that really tested your reflexes and your patience, fitting right in with the kind of challenges the system was known for.
You control an explorer navigating trap-filled temples, screen by screen, with the goal of collecting keys and reaching the exit. The gameplay involves careful jumps, avoiding environmental hazards like rolling rocks and spikes, and solving block-pushing puzzles. The pace is deliberate, and the difficulty can be steep, especially when timing your moves around disappearing platforms. It feels tense and satisfying when you finally clear a room that had you stuck for a while.

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