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Scorpion’s spear still stings on Game Boy, and pulling off a fatality with those stiff controls feels like cheating physics. The AI spams cheap moves, but nailing a flawless victory in green-and-black hits different.

Developer: Midway
Genre: Fighting
Released: 1993
File size: 151 bytes
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Game Overview

I picked up Mortal Kombat on Game Boy back in 1993, a portable version of Midway's arcade hit. It was one of those releases that tried to squeeze a big experience into a small cartridge, typical for the time, trading some flash for function. You got the core of the fighting game, just in a more compact, monochrome form.

You choose from a roster of fighters like Sub-Zero or Sonya Blade and battle through a series of one-on-one matches. The main goal is to win the tournament by defeating each opponent, culminating in a fight against Shang Tsung. Signature mechanics include performing special moves, like Scorpion's spear, and the infamous fatalities to finish off a beaten foe. The pacing is brisk, though the difficulty can spike sharply, especially when the computer reads your inputs. It feels like a stubborn, sometimes unfair challenge, but landing that perfect combo makes the struggle worthwhile.

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