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Play Mortal Kombat II (Beta) Online

Digging into this unfinished SNES beta feels like watching MK2 get stitched together—Reptile’s fight works differently, Sub-Zero’s ice lags, and the fatalities glitch in the best ways. Chunky sprites and half-baked stages make it a weird time capsule.

Developer: Midway Games
Genre: Fighting
Released: 1993
File size: 2.72 MB
Game cover
Game Overview

I remember getting my hands on the Mortal Kombat II beta for the Super Nintendo back in 1993. Midway was the developer, and even in this unfinished state, you could feel the raw potential. It was a time when fighting games were exploding on consoles, and this beta felt like a peek behind the curtain, a glimpse of the blood and code before it was polished for store shelves.

You control one of the fighters, like Scorpion or Liu Kang, and your goal is to defeat a series of opponents in one-on-one combat to reach the final boss. The core mechanics are there: you punch, kick, and throw projectiles, but the special moves are where the beta gets interesting. Reptile's invisibility behaves erratically, and Sub-Zero's freeze attack has a noticeable delay, making every match unpredictable. The pacing is frantic, and the difficulty can spike unexpectedly due to the unrefined AI. Playing it feels like wrestling with a prototype, where every victory is earned through adaptation as much as skill.

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