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Play The Second Reality Project 2 Demo - 6 Worlds Online

Bouncing between six bizarre SNES worlds—dodging shapes one second, lost in a glitchy maze the next—feels like the cartridge itself is melting in your console.

Developer: FPI Productions
Genre: Platform
Released: 1994
File size: 831.07 KB
Game cover
Game Overview

I first came across The Second Reality Project 2 Demo on the Super Nintendo in 1994, a release from FPI Productions that felt like a strange, experimental outlier even in a system known for its variety. It wasn't trying to be the next big platformer or RPG; it was more like a collection of tech demos and visual experiments bundled together, a glimpse into what a small team could push the hardware to do.

You don't control a traditional character so much as a cursor or a point of focus, navigating six distinct environments that each have their own rules. The main objective is simply to explore and survive these abstract spaces, which might involve dodging geometric shapes, solving simple environmental puzzles, or just trying to make sense of the shifting, sometimes glitchy visuals. The pacing is deliberately uneven, with moments of calm interrupted by sudden, chaotic challenges that can feel unfair until you learn their patterns. Playing it feels like poking at the edges of the system's capabilities, a curious and occasionally frustrating trip into someone else's digital sketchbook.

Super Nintendo (SNES)
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