Play Treasures Of The Savage Frontier_DiskC Online
1992 Amiga RPG featuring exploration, combat with swords and magic, puzzle-solving, and gear upgrades in a fantasy setting.

I picked up Treasures of the Savage Frontier on the Amiga back in 1992, a time when the platform was full of deep, complex role-playing games. It was published by Strategic Simulations, Inc., known for their detailed and sometimes unforgiving approach to the genre. This one fit right into that era, offering a sprawling adventure without much hand-holding, which was pretty standard for the time.
You control a party of adventurers, moving them screen by screen across a large world map, delving into dungeons and navigating towns. The main goal involves tracking down a series of magical artifacts while dealing with various factions and threats. Combat is turn-based, letting you carefully position your fighters and spellcasters, and you spend a lot of time managing equipment, spells, and party morale. The pacing is deliberate, and the difficulty can be steep, especially in some of the trickier enemy encounters. It feels like a thoughtful, sometimes demanding journey where every decision carries weight.

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