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Play Wizardry VI (english translation) Online

You roll a party of misfits, then watch them get wrecked by the first dungeon—no hand-holding, just graph paper scribbles and brutal turn-based fights where one wrong move means starting over.

Developer: Sir-Tech
Genre: Role-playing
Released: 1992
File size: 1.98 MB
Game cover

Game Overview

Wizardry VI on SNES is the kind of RPG that kicks your teeth in and makes you thank it afterward. You start by rolling up a party—good luck picking classes because that first dungeon will humble you fast. I went in with two fighters and regretted not bringing a thief when I triggered every trap in the first hallway.

The combat’s turn-based but brutal, where a wrong move means reloading your save. And those dungeon layouts? No automap here—you’ll be sketching corridors on graph paper like it’s 1990. But when you finally crack a puzzle or barely survive an ambush, it feels like real victory, not just XP padding.

It’s not for everyone, but if you miss RPGs that don’t care about your feelings, this translation’s worth the frustration. Just keep extra batteries handy for those marathon sessions.

Super Nintendo (SNES)
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