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Play AI Shougi 3 (J) Online

The AI plays shogi like a seasoned player—you’ll get punished for careless moves, and even beginner mode keeps you on your toes. Those piece shapes stick in your brain after a few matches, and the higher difficulties? Pure chessboxing.

Developer: SETA Corporation
Genre: Strategy
Released: 1998
File size: 3.05 MB
Game cover
Game Overview

AI Shougi 3 was a 1998 release for the Nintendo 64, developed and published by SETA Corporation. It arrived during a period when the N64 library was diversifying, offering niche experiences alongside major first party titles. This was one of the few dedicated shogi simulations available on the console outside of Japan, providing a straightforward digital board for the game.

You control a single player facing off against the computer AI across a virtual shogi board. The main objective is to checkmate your opponent's king using traditional shogi pieces, each with specific movement and promotion rules. Signature mechanics include the ability to drop captured pieces back onto the board as your own, a rule unique to shogi that dramatically shifts strategy mid game. The pacing is deliberate, demanding careful foresight, and the difficulty scales noticeably; even early matches require concentration to avoid quick defeat. It feels like a stern but fair tutor, quietly honing your tactical patience with every match.

Nintendo 64 (N64)
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