Bombuzal Game

Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse , "Alt" and "Space bar".
Bombuzal is a computer puzzle game designed by Antony Crowther (credited as Ratt in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and 1990 for the Super NES, with the North American version renamed as Ka-Blooey. It had a sequel/remake available only for the Nintendo 64 called Charlie Blast's Territory re-made by Scott Kim and released by Kemco producers of the Super Nintendo version of Ka-Blooey. Among its notable features was the ability to play using either an overhead or isometric view. To complete each of its 130 level the avatar has to destroy all bombs on a level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes, he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. The bombs in most cases have to be set off using a chain reaction to prevent the avatar from being killed in the explosion, at different times separated small bombs can be destroyed one at a time. Each Bomb/Mine has a reaction zone, for example a Small bomb will only destroy the tile it's on, but will effect any other Bombs/Mines one tile away in the four main directions, and a Large bomb will destroy 13 tiles, and its reaction zone will be one tile farther away then the tiles destroyed in each of the four directions, and diagonally between these four points.