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Play BuilderLand - The Story Of Melba Online

A 1990 Amiga puzzle game where players manipulate the environment to guide Melba through levels. Features Lemmings-style path creation, automatic character movement, and boss battles requiring object throws.

Developer: Loriciel SA, Micro World
Genre: Puzzle
Released: 1990
File size: 325.22 KB
Game cover
Game Overview

I first played BuilderLand: The Story of Melba on the Amiga back in 1990, a time when puzzle platformers were really finding their feet on home computers. It was developed by Loriciel SA and published by Micro World, and it stood out for its clever mix of action and environmental problem solving. The game didn't try to overwhelm you with speed or spectacle; instead, it asked you to think your way through each challenge.

You guide Melba, a small character who moves automatically once you set her in motion. Your main job is to build and break blocks to create safe paths for her across each single screen level, avoiding enemies and pitfalls. You use a bow to shoot arrows at monsters or to trigger switches, and some stages even throw in boss fights where you must hit them with specific objects. The pacing is deliberate, almost methodical, and the difficulty ramps up steadily as you learn to anticipate hazards and manage your limited building resources. It feels like a quiet test of foresight and timing, where every placed block matters.

Amiga
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