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Play Dungeon Savior (Japan) Online

Dungeon Savior’s got you pushing blocks and dodging traps more than swinging your sword—one wrong move and you’re toast or stranded with no way forward. That chunky pixel art and frantic music make every near-death scramble feel tense.

File size: 946 bytes
Game cover
Game Overview

Dungeon Savior was a Japan only release for the Game Boy Color, developed by Atelier Double and published by Imagineer. It arrived late in the system's life, a puzzle focused adventure that felt distinct from the more combat heavy titles common on the platform.

You control a lone hero tasked with navigating a series of single screen dungeon rooms. Your main objective is to collect a key in each room to unlock the exit, but the challenge comes from manipulating the environment; you push blocks to create paths, trigger switches to disable traps, and avoid enemies that often require clever positioning rather than direct confrontation. The pacing is deliberate, almost methodical, as you study each room's layout to find the one correct sequence of moves. One wrong push can permanently block your progress, forcing a room reset. It feels like solving a series of intricate, sometimes punishing, logic puzzles where every success is earned.

Game Boy Color
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