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Swing through vines as Harry, dodging scorpions and crocodiles—one mistimed jump sends you face-first into quicksand. The GBC colors make the jungle feel alive, but those pixel-perfect vine grabs will test your patience.

Developer: Activision
Genre: Action
Released: 1998
File size: 167.29 KB
Game cover
Game Overview

I picked up Pitfall for the Game Boy Color back in 1998, a release from Activision that brought the classic jungle adventure to the handheld. It was a time when portable games were getting more colorful and ambitious, and this one fit right in, offering a fresh take on the familiar franchise without trying to reinvent everything.

You control Harry Jr., moving screen by screen through a hazardous jungle, ancient ruins, and dark caves. The main goal is to recover a set of scattered relics while avoiding traps and enemies like snakes and spiders. Key mechanics include swinging on vines over pits, jumping across moving platforms, and using a limited supply of rocks to stun creatures. The pacing is deliberate, and the difficulty can be steep, especially with the precise timing needed for some jumps. It feels like a careful, sometimes tense trek through an unpredictable environment where every screen demands your full attention.

Game Boy Color
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