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Play Shin Megami Tensei Devil Children : Honoo no Sho Online

Recruit fire demons—some cute, some nightmare fuel—then fuse them to survive battles where elemental weaknesses actually matter. Like Pokémon, but with way more consequences for picking the wrong monster.

Developer: Atlus
Genre: Role-Playing Game
Released: 2002
File size: 5.26 MB
Game cover
Game Overview

I picked up Shin Megami Tensei Devil Children: Honoo no Sho on the Game Boy Advance back in 2002, a time when the handheld was full of deep, complex RPGs. It was developed by Atlus, who were already known for their more mature takes on the genre, and this one fit right in. It wasn't trying to be the biggest or brightest game on the system; it had a specific, darker vibe that set it apart from the more common fantasy adventures.

You control a young boy who can communicate with demons, navigating the world screen by screen in a top-down view. Your main goal is to explore dungeons and resolve a conflict threatening both the human and demon worlds. The core of the game involves recruiting demons to fight alongside you through conversation, then fusing them together to create more powerful allies. Battles are turn-based and demand careful attention to elemental strengths and weaknesses; a wrong move can quickly turn the tide against you. The pacing is deliberate, and the difficulty doesn't pull punches, making every successful negotiation or fusion feel like a hard-won victory. It feels like managing a precarious, often dangerous, partnership just to survive another day.

Game Boy Advance
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