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Play Soul Blader (Japan) Online

You creep through shadowy dungeons absorbing enemy souls to unlock strange powers—like a Zelda game that got left in a haunted cathedral overnight.

Developer: Quintet, Enix
Genre: Action Role-Playing
Released: 1992
File size: 820 bytes
Game cover
Game Overview

Soul Blader came out for the Super Nintendo in 1992, developed by Quintet and published by Enix. It was part of that wave of action RPGs that explored darker themes and more methodical pacing, a contrast to some of the brighter, faster adventures on the system at the time.

You control a young hero exploring a world plagued by a mysterious miasma, moving screen by screen through forests, caves, and ruins. Your main goal is to cleanse the land by defeating bosses and collecting fragments of a sacred stone. Combat relies on your sword, but the core mechanic involves absorbing the souls of defeated enemies; each soul type grants a temporary ability, like a projectile attack or a defensive shield, which you must manage carefully. The pacing is deliberate, with backtracking and some cryptic progression, and the difficulty can feel unforgiving if you rush. It feels like piecing together a somber, forgotten story through quiet exploration and tense encounters.

Super Nintendo (SNES)
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