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Play 3D Pitfall Online

You wrestle with clunky controls as your blocky explorer swings on vines and dodges janky crocodiles—somehow it’s still a blast when you nail a tricky jump.

File size: 106.74 KB
Game cover
Game Overview

3D Pitfall was part of the MS-DOS Classic Games collection, a release that bundled several titles for the platform. It was developed by Stellar Stone and published by Activision, arriving during a period when developers were actively experimenting with translating 2D classics into early polygonal environments. This game was an attempt to bring the jungle-swinging action of the original Pitfall into a new dimension, though it often felt more like a technical curiosity than a polished successor.

You control a blocky adventurer navigating a series of interconnected screens filled with obstacles like bottomless pits, rolling boulders, and crocodiles that snap with unpredictable timing. The main goal is to collect treasures scattered throughout the environment while avoiding hazards and managing a constantly depleting health meter. Signature mechanics include swinging on vines across gaps, which requires precise timing due to the awkward control response, and jumping between platforms that often feel just a little too far apart. The pacing is slow and deliberate, with the difficulty stemming more from the uncooperative movement and collision detection than from clever level design. Playing it feels like a constant negotiation with the game's own limitations, where every successful jump brings a small, hard-won victory.


Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse , "Alt" ,"Enter" and "Space bar".
MS-DOS
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