Play Guild Of Thieves, The Online
1987 Amiga text adventure. Play as a thief completing heists by sneaking, lockpicking, and evading guards. Upgrade skills like agility and stealth. Features changing guard patrols and varied mission locations.

I first played The Guild of Thieves on the Amiga back in 1987, developed by Magnetic Scrolls. It was a time when text adventures were still a major part of the gaming landscape, and this one stood out with its detailed parser and illustrated scenes. The game didn't rely on flashy graphics, but it offered a depth of interaction that felt substantial for its era.
You control an aspiring thief aiming to pull off a series of heists to earn your place in the guild. You explore locations screen by screen, solving puzzles, picking locks, and avoiding guards whose patrols change over time. The pacing is deliberate, and the difficulty can be steep, demanding careful observation and planning. Playing it feels like a genuine test of wits and patience, where every successful theft brings a real sense of accomplishment.

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