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Play Hello Kitty no Beads Factory (Japan) Online

You arrange tiny pixel beads into cute patterns while Hello Kitty nods along—simple, cozy, and weirdly satisfying with every *plink* sound.

Genre: Puzzle
Released: 2000
File size: 266 bytes
Game cover
Game Overview

Hello Kitty no Beads Factory came out for the Game Boy Color in 2000, developed by Imagineer and published by Shogakukan. It was one of those quiet, niche titles that filled out the handheld's library, aimed squarely at younger players or anyone drawn to its gentle, craft-like premise. You won't find high stakes or complex plots here; it's a game about making things, pure and simple, and it fit right in among other creative or puzzle-focused games of the era.

You control a cursor to pick up and place colored beads on a grid, copying designs that scroll by on the top screen. The main goal is to complete each pattern accurately before time runs out, with Hello Kitty cheering you on from the corner of the screen. Key mechanics include selecting beads from a palette, matching colors and positions carefully, and sometimes dealing with special beads or more intricate layouts as you progress. The pace is relaxed, the challenge mild but engaging, and finishing a design brings a small, quiet sense of accomplishment. It feels like doing a little digital craft project, one bead at a time.

Game Boy Color
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