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Play Super Mario Bros. 3 Online

You stomp goombas, dodge angry suns, and panic-slide across ice—then suddenly you're flying with a raccoon tail, grinning like an idiot. Those hidden bonus games still trick you into losing all your extra lives.

Developer: Nintendo
Genre: Platform
Released: 1988
File size: 384.02 KB
Game cover

Super Mario Bros. 3 (NES) – A Game That Redefined What Mario Could Be

I still remember the first time I played Super Mario Bros. 3. Compared to the older Mario games, this one felt like a massive leap forward. It came out in 1988 in Japan and landed in North America in 1990 — and honestly, it hasn’t aged a bit. The game added so much: a world map, new suits, secrets hidden everywhere, and levels that felt alive and varied. Even now, it holds up as one of the most creative platformers on the NES.

What’s the Story?

Mario and Luigi are out to help the seven kings of the Mushroom World, whose magic wands have been stolen by Bowser’s kids — the Koopalings. Each world has its own vibe: deserts, skies, ice lands, even giant-sized enemies. And at the end of each one? A chaotic airship and a boss battle waiting for you.

Things That Make It Stand Out

  • The World Map: You’re not just going left to right anymore. Now there’s a map where you pick your route, visit Toad Houses, dodge enemies, and find secrets.
  • Power-Up Suits: The Raccoon Tail lets you fly. The Frog Suit makes swimming smooth. The Hammer Suit can crush enemies from a distance. Oh, and there’s the Tanooki Suit too — for turning into a statue, because why not?
  • Flight = Freedom: Flying for the first time in a Mario game felt like magic. Suddenly, the levels had vertical space to explore, and secrets were stashed way up high.
  • Mini-Games: Between levels, you can play memory games or spin-the-wheel to win lives and items. They break up the pacing in a fun way.
  • The Koopalings: Each airship ends with a different boss fight. Some are tricky, others go down in two jumps — but each one’s memorable.

How You Actually Play

  • Pick your path on the map, plan ahead, and don’t waste your items — you’ll need them.
  • Stock up on power-ups to give yourself an edge. You’ll thank yourself when you hit World 6.
  • Boss fights take a bit of timing. Some you can bounce on easily, others need power-ups to beat safely.
  • Save items in your inventory — use them before tough levels or when you're on your last life.

Tips I Wish I Knew Earlier

  • Use the P-Wing wisely. It gives you full flight for one stage — perfect for skipping those awful auto-scrolling levels.
  • Play the memory game often. It’s free stuff, and you’ll get better at it the more you play.
  • Break rocks with hammers on the map — sometimes they hide secret paths or bonus rooms.
  • Frog Suit = king of the sea. But try walking around in it on land… it’s like wearing concrete shoes.
  • There are three Warp Whistles. One's in the first world. Trust me — it's worth hunting down if you’re stuck.

Compared to Other Mario Games on NES

Game Release What’s Different
Super Mario Bros. 1985 The original classic — simple, no map, just run, jump, and stomp. Still fun, but feels limited after SMB3.
Super Mario Bros. 2 1988 (USA) Way different: you pull veggies, throw stuff, and pick from 4 characters. It’s weird — but weird in a good way.
Super Mario World 1990 (SNES) A huge upgrade with Yoshi, colorful graphics, and save slots. But if you grew up on SMB3, it still feels more focused and tight.

Why It Still Matters

Super Mario Bros. 3 didn’t just improve on the Mario formula — it redefined what a platformer could be. The suits, the world maps, the level variety — it’s all there. Even today, it’s a blast to replay, whether you’re hunting for Warp Whistles or just trying to beat World 8 without losing your mind. If you’ve never played it, you’re seriously missing out.

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