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Play Banjo-Pilot Voxel (prototype) Online

Banjo and Kazooie barrel-roll through blocky skies, lobbing eggs at Gruntilda’s plane while dodging floating pumpkins—it’s kart racing, but weirder and way more British.

File size: 7.84 MB
Game cover
Game Overview

Banjo-Pilot Voxel is a prototype racing game for the Game Boy Advance that was never officially released. Developed by Rare, it takes the familiar characters from the Banjo-Kazooie series and places them in a blocky, voxel-based aerial racing environment. It exists as a curious artifact from the GBA's library, a time when developers were experimenting with bringing 3D-like experiences to the handheld's hardware.

You control either Banjo or Kazooie in a small aircraft, racing against other characters on winding tracks suspended in the sky. The main objective is straightforward: finish first. You collect golden feathers to use as ammunition, firing them at opponents to temporarily slow them down, and you can perform a barrel roll to deflect incoming projectiles. The tracks are filled with obstacles like floating pumpkins and narrow tunnels that demand quick reflexes. The pacing is fast and the controls feel responsive, making each race a tense and chaotic scramble for the lead. It feels like a frantic, slightly unhinged party game crammed into a cartridge.

Game Boy Advance
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