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Play Pokemon League Conquest (alpha 1.0) Online

You command Pokémon like chess pieces, flanking enemies and taking towns—one wrong move and that wild Scyther shreds your whole squad. Rough around the edges, but nailing a perfect type-advantage ambush feels stupidly good.

File size: 5.08 MB
Game cover
Game Overview

Pokemon League Conquest (alpha 1.0) is an unreleased prototype for the Game Boy Advance, a title that never saw an official launch. It was developed by a small team, though specific names are not widely documented, and it exists as a curious piece of the platform's extensive library of unfinished projects. The game emerged during the GBA's peak, a period rich with experimental titles and ambitious ideas that sometimes never made it past early testing.

You control a team of Pokemon, moving them across grid-based maps in tactical, turn-based battles. Your main objective is to capture enemy territories by defeating opposing trainers and their teams in strategic skirmishes. Key mechanics include leveraging type advantages for increased damage, positioning your units to flank opponents for critical hits, and managing a limited roster of creatures with distinct move sets. The pacing is deliberate, demanding careful planning with each move, as mistakes can quickly lead to a squad wipe against stronger wild Pokemon or savvy AI opponents. It feels like solving a tense, interactive puzzle where every decision carries weight.

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