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Play Sorcerer Lord Online

Turn-based hex strategy game. Command armies on a 2D map, manage fatigue, and use terrain advantages. 40-turn limit. Text-based battle results. Amiga, 1987.

Developer: Personal Software Services, Mirrorsoft Ltd., Datasoft, Inc., Throwback Entertainment Inc.
Genre: Strategy / tactics
Released: 1987
File size: 524.76 KB
Game cover
Game Overview

I first played Sorcerer Lord on the Amiga back in 1987, a game published by Mirrorsoft and developed by Personal Software Services. It was a time when strategy games were finding their footing on home computers, and this one stood out for its blend of fantasy and tactical depth. It didn't try to dazzle with graphics; instead, it offered a thoughtful, almost methodical experience that felt right at home on the platform.

You command armies across a hex-based map, moving units turn by turn while managing factors like fatigue and terrain advantages. The main goal is to conquer enemy strongholds within a strict 40-turn limit, which adds constant pressure. Combat is resolved through text-based reports, leaving outcomes to your strategic choices rather than quick reflexes. Every decision matters, from positioning archers on high ground to resting weary troops before a push. Playing it feels like conducting a slow, deliberate war where patience and foresight are your greatest weapons.

Amiga
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