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Play Castles II: Siege and Conquest - Floppy Version Online

Pick a noble house, scramble for resources, and design castles from scratch—if your army starves or your walls crumble, that's on you. The other nobles won't make it easy.

Developer: Interplay Productions
Genre: Strategy
Released: 1992
File size: 5.45 MB
Game cover

Game Overview

Castles II: Siege and Conquest is one of those old-school MS-DOS strategy games where you feel like you’re juggling ten things at once—in a good way. You pick a noble house (I usually go for Burgundy because, well, their starting spot is decent), and suddenly you’re scrambling to manage resources, build castles, and keep your army from starving or deserting. The map’s divided into territories, and if you don’t have at least one producing food, iron, timber, or gold, you’re gonna have a bad time. Trading becomes a lifeline, but good luck convincing the other nobles to play nice.

The real charm is in the castle building. You don’t just plop down prefab forts—you design them, balancing walls and towers against construction time. A big, beefy castle keeps rebels in check and enemies out, but if you skimp, your own people might turn on you. And yeah, the Pope’s watching everything. If you get too powerful, he might endorse your claim to the throne… unless someone else beats you to it or you just decide to conquer everyone, including the Vatican. (Which, honestly, is pretty satisfying.)

Armies are simple—infantry, archers, knights—but keeping them fed and paid is a constant headache. Forget to budget for their upkeep, and they’ll vanish faster than you can say "mutiny." It’s a slow burn of a game, full of little disasters and comebacks, and the AI nobles actually put up a decent fight. If you like strategy where every decision ripples outward, this one’s still worth firing up in DOSBox.


Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse , "Alt" ,"Enter" and "Space bar".
MS-DOS
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