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Play Magic Knight RayEarth 2nd. - The Missing Colors (Japan) Online

Three magic knights chase down stolen colors in a Game Boy RPG—summoning mechs mid-battle while solving puzzles in crisp pixel art. Feels like unearthing a lost 90s anime episode.

Genre: RPG
Released: 1995
File size: 158 bytes
Game cover
Game Overview

Magic Knight RayEarth 2nd: The Missing Colors came out on the Game Boy in 1995, developed by Tomy and published by SEGA. It's a late-era Game Boy title, arriving when the hardware was well understood, and it shows in the detailed sprites and thoughtful use of the limited screen space. The game is based on the popular anime and manga, continuing the story of the three magic knights from Tokyo.

You control Hikaru, Umi, and Fuu, switching between them to use their unique abilities for combat and puzzle solving. The main goal is to recover the stolen colors of Cephiro by exploring towns, talking to characters, and delving into multi-screen dungeons. Signature mechanics include summoning giant Rune Gods during boss fights and using each knight's specific weapon, like Hikaru's sword or Fuu's bow, to interact with the environment. The pacing is deliberate, with some backtracking and moderate difficulty spikes common to the era. Playing it feels like guiding the trio through a compact, interactive story where every screen holds a small discovery.

Game Boy
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