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Play Sword World SFC 2 - Inishie no Kyojin Densetsu (Japan) (Rev 0A) Online

Build your party from scratch, roll for stats, and watch your back—those giants hit hard if your mage ends up in the wrong spot during turn-based scraps. Chunky 16-bit sprites and tabletop vibes make this Japan-only RPG feel like lost D&D sessions on your SNES.

Developer: T&E Soft
Genre: Role-Playing
Released: 1994
File size: 1.04 KB
Game cover
Game Overview

Okay, so Sword World SFC 2 is one of those SNES RPGs that flew under the radar—probably because it never left Japan. But if you're into tabletop-style adventures with that classic 16-bit charm, this one’s a treat.

Right off the bat, you get that old-school D&D feel—rolling stats for your party, picking classes (fighters, mages, the usual suspects), and diving into a world where giants are more than just scenery. The battles? Turn-based, but with this weirdly satisfying tactical layer where positioning actually matters. Mess up your formation, and suddenly your healer’s getting pummeled by a troll.

Visually, it’s pure SNES nostalgia: chunky sprites, moody dungeons, and those little pixelated spell effects that somehow still look cool. The story’s nothing groundbreaking—typical "ancient evil awakens" stuff—but the writing’s got personality, especially if you’re into lore-heavy RPGs.

Fair warning: it’s tough. Not Dark Souls tough, but you’ll definitely wipe a few times figuring out how to handle certain fights. Still, there’s something satisfying about finally cracking a dungeon after tweaking your party setup three times.

If you’ve ever wished Final Fantasy had more tabletop crunch, this might scratch that itch.

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