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You wake up knee-deep in demon guts with just a pistol, blasting imps in claustrophobic corridors before finding the good guns—chainsaw roaring, shotgun kicking back in your hands as hell itself bleeds into the space station.

Developer: David A. Palmer Productions
Genre: First-person shooter
Released: 2001
File size: 3.01 MB
Game cover
Game Overview

Doom on the Game Boy Advance came out in 2001, developed by David A. Palmer Productions and published by Activision. It was a big deal at the time to have a full version of Doom running on a handheld, even if it meant some compromises. The game arrived in an era when portable systems were just starting to prove they could handle serious, fast-paced action originally meant for home computers and consoles.

You control a space marine fighting through a UAC research facility overrun by demons. Your main goal is simply to survive each level, find the exit, and kill everything in your path. The gameplay hinges on fast movement, managing limited ammo across weapons like the shotgun and chaingun, and navigating maze-like levels to locate colored keycards. The pace is relentless, and the difficulty is high, especially in later stages where enemies flood tight spaces. It feels raw and immediate, like you're barely holding back the tide of hell with your own reflexes.

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