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You move tiny tanks and troops across a grid, capturing cities for cash while the AI waits to punish any careless moves—one wrong step and your whole plan collapses. That simple pixelated battle map hides some seriously brutal strategy.

Developer: Intelligent Systems
Genre: Turn-based strategy
Released: 1998
File size: 219.78 KB
Game cover
Game Overview

Game Boy Wars 2 came out on the Game Boy Color in 1998, developed by Intelligent Systems and published by Nintendo. It was part of a small but memorable wave of turn-based strategy games on the handheld, a genre that felt surprisingly at home on the system's compact screen. The game didn't get a huge amount of attention at the time, but it built a quiet following among players who appreciated its depth.

You control an army of infantry, tanks, and other units, moving them across grid-based maps to capture enemy headquarters and cities. The main objective is to defeat all opposing forces or capture their main base. Key mechanics include managing funds from captured cities to produce new units and using terrain for defensive bonuses. The pacing is deliberate, and the difficulty is steep; the AI is quick to exploit any weakness in your formation. It feels like a tense, portable chess match where every decision carries weight.

Game Boy Color
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