Compared to most console racing games of its time, World GP was much more difficult. The circuits were accurately depicted as having both sharp and wide turns, thus requiring players to slow down to certain speeds for corners, instead of most arcade-style games, which allowed players to unrealistically take turns flat-out. Gear shifting was also required for three of the cars (and notably for 8 of the 9 levels of the game), and some courses required dozens of gear changes per lap. Tire wear increased as the races went on, and players would be required to pit for tires at least once during each race to remain competitive.
Button assignments were traditional and simple.
"Left" and "Right" were used for steering. These two buttons were tapped singly rather than held down during turns. In cornering, the cars made predetermined angles of curvature depending upon the number of taps.
"Up" and "Down" were used for upshifting and downshifting, respectively.
"A" button and "B" button were used for the accelerator and brake, respectively
Quickly tapping the "A" button during pit stops increased the speed of the pit crew
Simultaneously holding down "A" button and "B" button held the car's speed, aiding the player in cornering