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Play Shin Star Trek - The Next Generation - Ooinaru Isan IFD no Nazo no Oe (Japan) Online

You play as Picard solving an alien mystery—tapping pixelated LCARS screens, debating with your crew, and occasionally telling Worf to blast something. Feels like a lost TNG episode where half your time’s spent arguing over sensor data.

Developer: Spectrum HoloByte
Genre: Strategy
Released: 1995
File size: 1.52 KB
Game cover
Game Overview

Shin Star Trek: The Next Generation - Ooinaru Isan IFD no Nazo no Oe came out for the Super Nintendo Entertainment System in 1995, published by Spectrum HoloByte. It was part of a wave of licensed games from that era, aiming to bring the feel of the TV series to a 16-bit console. The game is entirely in Japanese, which adds a layer of mystery for players outside Japan, even if they know the show well.

You control Captain Picard and the crew of the Enterprise, navigating through a story-driven mystery. The main objective involves investigating an alien artifact, the IFD, by moving room to room on the ship, talking to crew members, and examining terminals with a point-and-click style interface. Key mechanics include making dialogue choices that affect how characters respond and occasionally engaging in simple tactical combat scenarios where you direct officers like Worf during ship battles. The pacing is deliberate, focused on puzzle-solving and conversation more than action, and the language barrier can make some logic puzzles quite challenging. It feels like participating in a slow-burn episode where your decisions steer the narrative.

Super Nintendo (SNES)
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