You may be wondering how the heck I got this very, very old copy of Sorcerer of Claymourge Castle, in working condition no less. Believe it or not, this is a copy taken directly off of the original set of 5.25" disks that I bought in 1988 from a Target bargain bin. (That's right, I still have the equipment to read those suckers!) Unfortunately, the Scott Adams interpreter screams bloody murder on newer DOS versions (I heard newer than 2.11, but I've personally gotten it to work in 3.3), crashing with a "file not found" error. Threw the disks into a cabinet and forgot about them. Then I found another Scott Adams game written with the same interpreter floating around the Internet, except that this one worked. How could this be? Fortunately, the author of the fix threw in a nice README file. Turns it searches for a file named "SPL53P.DAT," but it calls it "SPL???.DAT." This is a no-no in new versions of DOS, so it gives up, spitting out an error. So, on a hunch, I opened up my trusty hex editor/disassembler and searched for question marks in the YOHO.EXE file from Sorcerer of Claymourge Castle. Lo and behold, a reference to "SPL???.DAT!" A quick change to "SPL13P.DAT," and now we have a working copy of Sorcerer of Claymourge Castle! Well, there you are. I included the old YOHO.EXE as YOHO.BAK in case you want to check the changes out, which I doubt. Just run YOHO, and when prompted for the second disk, just hit Enter. (This "fix" for the fact that it shipped on two disks was in there when I bought it; I didn't put it there. It's not a bug, it's a feature!) When it asks, tell it you want 40 columns (assuming you want graphics).
Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse , "Alt" ,"Enter" and "Space bar".