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X

Play X (Japan) Online

You pilot a wireframe spaceship through jagged 3D canyons on a Game Boy, blasting blocky enemies while your brain tries to process how this even runs on a green screen. It's more tech demo than game, but that's what makes it weirdly fascinating.

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Game cover
Game Overview

X was a Game Boy release from Nintendo in 1992, a monochrome shooter that felt ambitious for the hardware. It was one of the few titles on the system that attempted a first-person perspective, using a wireframe 3D style to simulate flight through narrow, angular corridors. The game pushed the limits of what the handheld could display, creating an experience that was more about technical novelty than traditional action.

You control a small ship, navigating maze-like canyons from a cockpit view, firing at geometric enemies and avoiding walls that scroll toward you. The goal is to survive each stage, destroying targets and managing limited energy. The gameplay hinges on spatial awareness and quick reflexes, as the narrow passages demand precise movement. Itโ€™s a challenging, sometimes disorienting experience, with a pace that feels both deliberate and urgent. Playing X is like solving a fast-moving puzzle in a world of stark, minimalist geometry.

Game Boy
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