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Play Kid Kool and the Quest for the Seven Wonder Herbs Online

NES platformer where momentum is everything – Kool builds speed slowly, can't stop fast, and jumps depend entirely on your run-up. Grab a furry sidekick for attacks and protection.

Developer: Vic Tokai
Genre: Platform
Released: 1988
File size: 128 bytes
Game cover

Game Overview

So Kid Kool is this weird little NES platformer where you play as a kid trying to save the king by collecting seven magic herbs in three days. Sounds simple, right? But here's the thing – movement feels totally different from other platformers. Kool takes a second to build up speed, and once he's running, he can't just stop instantly. Jumps are all about momentum too – no mid-air corrections, so if you don't time it right, you're probably falling into a pit.

The enemies are... interesting. You stomp them twice to kill them – first jump buries them, second makes them disappear. But the real star is this furry little sidekick you can grab by running fast through certain spots. Throw him with B to attack, then pick him back up. He's basically your shield too – get hit while holding him and you only lose the buddy, not a life. Honestly, the controls take some getting used to, but once you get the hang of it, there's something weirdly satisfying about nailing those momentum-based jumps.

Nintendo (NES)
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