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Play Shin Megami Tensei (J)(Polla) Online

Tokyo’s in ruins, demons are everywhere, and you’re stuck trying to talk—or fight—your way through the chaos, recruiting monsters and fusing them into something that might just keep you alive. Dark, weird, and unforgiving in that way only '90s RPGs could be.

File size: 4.4 KB
Game cover

Game Overview

Shin Megami Tensei on the GBA is where the whole demon-collecting madness really took off—though it feels way older than it is, in that classic "90s RPG with a dark twist" kind of way. You start as some random guy in Tokyo, and before you can even process what’s happening, demons pour into the city, nukes drop, and suddenly you’re negotiating with a pixie in a post-apocalyptic wasteland. Classic.

The vibe is grimy and weird in the best possible way—you recruit demons by talking to them (sometimes begging, sometimes threatening), fuse them into stronger monsters, and try not to get wrecked by random encounters. The morality system’s there too, pushing you toward law, chaos, or just saying "screw it" to both. It’s janky by modern standards, but there’s something raw about it that later SMT games polished away. If you can handle the old-school difficulty, it’s a fascinating time capsule.

Game Boy Advance
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