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Play Knights of Xentar Online

You crawl dungeons and tweak attack speeds between awkwardly goofy cutscenes where armor magically vanishes—classic DOS-era JRPG weirdness with real-time combat you can pause to strategize.

Developer: Elf Co., Ltd.
Genre: Role-Playing Game
Released: 1991
File size: 7.27 MB
Game cover

Knights of Xentar (MS-DOS) – An RPG That Doesn’t Take Itself Too Seriously

If you played PC games in the early '90s and stumbled across Knights of Xentar, you probably remember two things: the laughs… and the not-so-subtle fan service. A part of the Dragon Knight series, this quirky Japanese RPG came to the West with a mix of satire, silly humor, and light erotic content — all wrapped up in surprisingly solid RPG mechanics.

What’s It About?

You play as Desmond (originally Takeru in the Japanese version), a not-so-noble swordsman whose clothes keep disappearing and whose luck is almost always terrible. Your quest? Travel across a fantasy world filled with oddball enemies, cheeky NPCs, and towns with names like Strawberry Fields. It’s part parody, part RPG, and fully aware of how ridiculous it is.

What Makes It Different?

  • Bigger world, longer quest: Compared to earlier Dragon Knight games, this one’s massive — expect dozens of hours of exploration, leveling, and goofball moments.
  • Random battles: Enemies show up unexpectedly, and combat shifts to a side-view system similar to early Final Fantasy titles.
  • Semi-automated fighting: Your team and enemies attack in real time, but you can pause at any moment to issue commands or change tactics.
  • Attack strength control: Want to hit harder? You can charge up attacks from levels 1 to 8 — stronger hits take longer but do more damage.
  • Animated cutscenes: Colorful anime-style scenes move the story along, often with a wink and a nudge. Expect jokes, innuendos, and some old-school pixel nudity (censored, of course).
  • Light eroge flavor: It toes the line between PG-13 and soft R — never graphic, but definitely not for kids.

How It Plays

  • Wander the world: Use the top-down map to move between towns, dungeons, and other quirky locations.
  • Battle enemies: Engage in real-time combat with the option to pause for spells, items, and strategy tweaks.
  • Manage your attacks: Time your strikes based on how powerful (and slow) you want them to be.
  • Talk to everyone: NPCs often give more than just tips — side quests, rewards, and weird jokes are everywhere.

Tips From Someone Who Got Wrecked Early

  • Pause during fights: Don’t just button mash. Pause often to heal, buff, or adjust your attack level.
  • Grind a bit: You’re gonna need the levels — some later bosses don’t mess around.
  • Search every corner: There are hidden items, silly cutscenes, and optional events that make exploring worthwhile.
  • Save frequently: No autosave here. Random encounters can ruin your day if you're not ready.

Looking Back

Knights of Xentar might not be as polished as other RPGs of its time, but it stands out for its charm, humor, and willingness to poke fun at genre tropes. It’s not afraid to be weird or a little lewd — and that’s exactly why some players still talk about it decades later. Underneath the jokes and jiggle is a solid RPG with a real sense of adventure.

If you're into retro games and don’t mind a little absurdity (and pixelated skin), Knights of Xentar is a wild ride worth remembering — or discovering for the first time.

MS-DOS
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