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You creep through flickering alien corridors, blasting mutants with whatever gun you've got left, watching your oxygen tick down way too fast. That particle beam shreds enemies but drains you dry—better pray you find a sonic key before the next locked door.

Released: 1989
File size: 9.43 KB
Game cover

Game Overview

Secret Quest on the Atari 2600 is one of those games that starts simple—just one alien station to blow up—but before you know it, you're scrambling to take out eight before they overrun Earth. You’ll creep through dimly lit rooms, blasting aliens with whatever weapon you’ve scrounged up, praying you don’t run out of oxygen first. And trust me, you will panic when that O2 meter ticks down.

The weapons are a gamble—the particle beam melts enemies but drains your energy fast, while the sonic blaster is weaker but way more efficient. And if you’re out of energy? Good luck. No attacks, no way to refill oxygen, just a slow, suffocating doom. Oh, and those sonic keys? Grab ‘em when you see ‘em—some doors won’t budge without one.

Setting the self-destruct is the easy part. The real challenge is hauling yourself to the teleporter before the station explodes with you inside. Points don’t mean much, but taking down a dragon for 750 feels way better than popping a measly bear trap for 50. Just don’t celebrate too long—that clock’s still ticking.

Atari 2600
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