Top 50 Super Nintendo (SNES) Games
Enjoy the top 50 Super Nintendo (SNES) games – play online or download ROMs free of charge.
# | Thumbnail | Game Name | Released | Developer | Genre | Description |
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1 |
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ActRaiser | 1990 | Quintet | Action, Simulation | You slash through monsters as a divine warrior, then switch to guiding villagers from above—zapping miracles while they rebuild their ruined towns. That mix of action and god-game just clicks. |
2 |
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Breath of Fire II EasyType | 1994 | Capcom | Role-playing | Dodge the grind of the original—this version keeps the dragon transformations and weirdo animal pals but lets you actually enjoy the ride. Mess with shaman fusions to break battles wide open. |
3 |
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Chrono Trigger | 1995 | Square | Role-playing | You bounce between time periods, tweaking history with your choices while your party’s combo attacks turn battles into a weirdly satisfying puzzle. |
4 |
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Contra III - The Alien Wars | 1992 | Konami | Run and gun | Blasting aliens with two guns at once while dodging explosions—SNES Contra at its best, with those weird top-down bike levels that somehow work. Walls crumble, bullets fly, and everything feels like it's trying to kill you. |
5 |
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Donkey Kong Country 2 - Brigand Barrage | 1995 | Rare | Platform | Diddy and Dixie cartwheel through pirate coves and haunted beehives, rescuing Donkey Kong from Kremlings while riding rhinos and dodging ghostly cannonballs—SNES platforming at its slickest. |
6 |
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Donkey Kong Country 2: Diddy's Kong Quest | 1995 | Rare | Platform | Dixie’s hair-glide saves you from bottomless pits while you hunt Kremkoins in palm-tree jungles and pirate ships—every level hides some new way to fall to your death. That minecart level still gives me nightmares. |
7 |
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Donkey Kong Country 3: Dixie Kong's Double Trouble! | 1996 | Rare | Platform | Dixie and Kiddy barrel through jungles and waterfalls, smashing Kremlings while hunting bear coins to bribe shortcuts—sometimes you even stop to blast targets in weird first-person barrel minigames. |
8 |
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Earthbound | 1994 | Ape Inc., HAL Laboratory | Role-playing | You're Ness, a kid with a baseball bat and psychic powers, chasing aliens through a weirdly familiar world where stop signs talk and your allowance just appears in your bank account. That rolling HP meter keeps fights tense—you might still save yourself if you heal fast enough. |
9 |
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F-Zero | 1990 | Nintendo | Racing | Pick a hovercar and grip the wheel—these tracks fling you around blind turns at insane speeds, with just a sliver of power keeping you in the race. That last-lap adrenaline rush when the music kicks in? Pure SNES magic. |
10 |
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Goof Troop | 1993 | Capcom | Action-Adventure | You and a buddy toss barrels and shove blocks through pirate hideouts, laughing when someone "accidentally" traps you with a bomb—it's Zelda with more slapstick chaos. |
11 |
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Harvest Moon | 1996 | Pack-In-Video | Simulation | You wake up to weeds choking your fields, spend mornings watering rows by hand, and haggle at the market just to afford one chicken—next thing you know, you're racing sunset to harvest turnips before they rot. |
12 |
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Illusion of Gaia | 1994 | Quintet | Action role-playing | You shove tables with your mind, morph into a spectral knight, and chase a runaway princess through surreal ruins—this SNES RPG feels like a half-remembered dream where history and weird psychic powers collide. |
13 |
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Kirby Super Star | 1996 | HAL Laboratory | Platform | Kirby inhales enemies to steal their powers—sword fights, fire breath, even turning into a rolling boulder—while hunting treasure in sprawling caves or racing Dedede for cake. The controls just feel right, and that little pink blob’s got more moves than you’d expect. |
14 |
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Lufia II - Rise of the Sinistrals | 1995 | Neverland | Role-playing | You play as Maxim, solving tricky dungeon puzzles with torches and blocks while dodging visible enemies—no random battles here. Train capsule monsters by feeding them gear, watching them grow into battle partners. |
15 |
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Mega Man X | 1993 | Capcom | Action, Platform | Dash through neon stages blasting rogue robots, stealing their weapons after each fight. Hidden armor upgrades make you feel unstoppable—until the next boss humbles you. |
16 |
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Mega Man X2 | 1994 | Capcom | Action, Platform | X hunts down rogue reploids again, but now the X-Hunters dangle Zero’s wrecked parts across stages—gotta grab them before they rebuild him. Bigger levels, brutal bosses, and that one armor piece hidden behind a fake wall in Ostrich’s stage still drives me nuts. |
17 |
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Mega Man X3 | 1995 | Capcom | Action, Platform | X and Zero team up to clean up another Maverick mess—Zero’s got his sword now, but you’ve gotta be careful with him since he doesn’t get second chances. The levels are stuffed with hidden upgrades, and those boss fights? Brutal, but cracking their patterns feels amazing. |
18 |
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Mortal Kombat II (Beta) | 1993 | Midway Games | Fighting | Digging into this unfinished SNES beta feels like watching MK2 get stitched together—Reptile’s fight works differently, Sub-Zero’s ice lags, and the fatalities glitch in the best ways. Chunky sprites and half-baked stages make it a weird time capsule. |
19 |
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Pilotwings | 1990 | Nintendo | Flight simulation | You wobble through rings in a shaky biplane at first, then graduate to jetpack stunts and threading helicopters through tight gaps—crashing never felt this rewarding. |
20 |
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Secret of Mana | 1993 | Square | Action role-playing | You yank a sword from a stone, accidentally unleash monsters, and now you're sprinting through vibrant forests with two buddies, timing sword swings and tossing fireballs at screen-filling bosses. |
21 |
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SimCity | 1991 | Maxis | City-building | Start with dirt roads and tiny houses, then sweat as your city grows—balancing budgets, disasters, and angry citizens until skyscrapers finally rise. That SNES soundtrack makes even traffic jams feel weirdly zen. |
22 |
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Star Fox | 1993 | Nintendo | Shoot 'em up | Dodge asteroids in your Arwing while Falco snarks at you, barrel roll through enemy fire, and try not to crash into Venom’s walls at full speed. That robot spider still gives me nightmares. |
23 |
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Street Fighter II Turbo - Hyper Fighting | 1992 | Capcom | Fighting | Duck under fireballs, punish whiffed dragon punches, and feel the speed—every match in Turbo’s faster, tighter version of SF2 forces you to relearn spacing and timing. Akuma’s lurking in there too, waiting to wreck you. |
24 |
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Street Fighter II: The World Warrior | 1992 | Capcom | Fighting | Hadouken your way through the SNES era—Chun-Li’s rapid kicks and Zangief’s brutal slams still feel just as satisfying decades later. Every fighter moves differently, so you’ll keep swapping characters just to see who fits your rhythm. |
25 |
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Super Bomberman | 1993 | Hudson Soft | Action, Puzzle | You're dropping bombs through maze-like levels, kicking them into enemies when you find the right power-up—then laughing as your friends get blown up in four-player chaos. |
26 |
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Super Bomberman 2 | 1994 | Hudson Soft | Action, Puzzle | Drop bombs in maze-like arenas, dodging colorful explosions and grabbing power-ups—same frantic multiplayer mayhem as the original, just with a few fresh twists. |
27 |
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Super Castlevania IV | 1991 | Konami | Platform, Action | Simon Belmont cracks his whip in eight directions this time—swinging over pits, swatting bats mid-air, and blocking fireballs while Dracula's castle creaks with new traps and familiar ghosts. The SNES makes every chain-rattle and candle-smash feel weighty. |
28 |
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Super Ghouls 'N Ghosts on Snes | 1991 | Capcom | Platform | Arthur’s wedding gets ruined (again), so you’re dodging dive-bombing demons in your underwear while desperately trying to land dagger throws with that clunky-but-precise arc. Good luck—you’ll need it. |
29 |
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Super Mario All-Stars | 1993 | Nintendo | Platform | Jump through remastered versions of all four NES Mario games—the controls still feel perfect, but now everything’s smoother and brighter. Yeah, even the poison mushrooms in Lost Levels. |
30 |
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Super Mario Kart | 1992 | Nintendo | Racing | Pick Yoshi, dodge red shells, and slide around Rainbow Road—that Mode 7 effect still feels wild when you hit a sharp turn. Battle mode’s just you and a friend in an empty arena, tossing bombs until someone’s last balloon pops. |
31 |
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Super Mario World | 1990 | Nintendo | Platform | You hop on Yoshi and suddenly everything’s chaos—he’s eating enemies, spitting them back out, and sometimes breathing fire. Meanwhile, you’re bouncing off Koopas, hunting secret exits, and trying not to mess up that perfect cape flight. |
32 |
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Super Metroid | 1994 | Nintendo | Action-Adventure | You land on Zebes as Samus, creeping through eerie caverns, blasting open hidden paths, and slowly unlocking upgrades that let you reach deeper into the planet’s twisted depths. |
33 |
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Super Punch-Out!! | 1994 | Nintendo | Sports | Dodge wild haymakers, spot patterns, and counterpunch—each SNES boxer fights dirty in their own way, from Glass Joe’s sad flailing to Bald Bull’s terrifying charge. |
34 |
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Super Street Fighter II - Fight Again | 1993 | Capcom | Fighting | Chun-Li’s kicks crack just right, Ryu’s dragon punch still gives that rush, and the SNES somehow made the colors punch harder than the arcade. Spamming Blanka’s electricity is still kinda cheap, but good luck stopping me. |
35 |
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Teenage Mutant Ninja Turtles IV - Turtles in Time | 1992 | Konami | Beat 'em up | Pick a turtle, smash Foot Clan goons with pizza-fueled combos, then hurl them straight at your TV screen—classic arcade chaos with that sweet SNES crunch. |
36 |
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Tetris & Dr.Mario | 1994 | Nintendo | Puzzle | Tetris still has that perfect panic when the blocks speed up, and Dr. Mario’s pill-tossing feels just as weirdly strategic—now with a friend to either help or sabotage you. That Red Virus AI? Absolute menace. |
37 |
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The Legend of Zelda: A Link to the Past | 1991 | Nintendo | Action-adventure | You grab your sword, dash through Hyrule’s crumbling world, and slowly unlock gadgets that turn simple dungeons into playgrounds—like yanking yourself across gaps with a hookshot or spinning into enemies like a green whirlwind. |
38 |
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The Lion King on Snes | 1994 | Westwood Studios | Platform | Starts with Simba as a cub hopping on bugs, then turns into clawing through hyena packs—those giraffe jumps will test your patience, but landing them feels amazing. Classic 90s difficulty with no saves, just pure jungle chaos. |
39 |
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The Lost Vikings II | 1997 | Blizzard Entertainment | Puzzle-platformer | Switching between five weirdos—like a clumsy dragon and a wall-climbing werewolf—to solve puzzles where you’ll freeze time mid-air or set your own vikings on fire just to light a torch. Things get delightfully unhinged. |
40 |
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Top Gear | 1992 | Gremlin Graphics | Racing | Pick a car, dodge random junk on the track, and try not to run out of gas while the AI drivers ruthlessly shove past you—then do it all over again with a friend in split-screen. |
41 |
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Mortal Kombat 2 on snes | 1993 | Midway Games | Fighting | Throwing fireballs with Scorpion feels way tighter than the first game, and the AI will wreck you if you don’t learn those cheap jump kicks against Shao Kahn. |
42 |
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Breath of Fire 2 | 1994 | Capcom | Role-playing | You start as a kid with strange dreams, then years later you're hunting monsters with your buddy—until he gets framed and suddenly you're unraveling a mystery that ties back to those childhood visions. The battle system's got this slick isometric twist, and your party's full of oddballs like a sword-wielding dog and shamans who change how your crew fights. |
43 |
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Zombies Ate My Neighbors [Hack by Frank Maggiore v1.0] (~Ultimate Zombies Ate My Neighbors) | 1993 | LucasArts | Run and gun | Dodge werewolves in hedge mazes, melt Martians with a squirt gun, and try not to scream when those creepy dolls pop up—this hack makes the chaos even better, especially when you're fumbling through co-op with a friend. |
44 |
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Tetris Attack (En,Ja) | 1996 | Intelligent Systems | Puzzle | You're frantically swapping blocks to clear rows before the stack crushes you, then suddenly you're three mistakes from disaster while that smug Yoshi jingle mocks your panic. The two-player mode turns into pure sabotage chaos. |
45 |
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Rock n' Roll Racing (Beta) | 1993 | Blizzard Entertainment | Racing | You’re slamming into rivals with rockets while metal blares, barely keeping your junker on the track—then upgrading to a turbo-boosted Roadkill just in time for the next explosion-fest. That announcer’s losing his mind as you wipe out on a blind jump. |
46 |
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Mortal Kombat 3 (Beta) | 1995 | Midway Games | Fighting | Punching dudes into spike pits feels even better now that combos actually flow together—just watch out for Shao Kahn’s cheap shots. Missing Scorpion hurts, but Kabal’s hook swords make up for it. |
47 |
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Killer Instinct (Beta) | 1994 | Rare | Fighting | You mash buttons until combos start clicking, then wreck your friends with ridiculous finishers while the announcer loses his mind. That teleport uppercut still feels unfair in the best way. |
48 |
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Aladdin (Beta) | 1993 | Capcom | Platform | Swing your scimitar through Agrabah’s bustling streets, vaulting over guards and bouncing on magic carpets—the animation’s so smooth it feels like playing the movie. Watch out for those sneaky monkeys in the Cave of Wonders though. |
49 |
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NBA Jam (Europe) | 1994 | Iguana Entertainment | Sports | Pick two NBA stars, shove defenders like ragdolls, and dunk from the free-throw line while the announcer screams "BOOMSHAKALAKA!"—this is basketball turned into a physics-defying cartoon brawl. |
50 |
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Batman Returns (Europe) on snes | 1993 | Konami | Action | Punch through waves of clowns in snowy Gotham—simple brawler moves, but the grimy neon streets and chaotic fights make it feel like the movie. Catwoman slinks by, goons pop from sewers, and that synth soundtrack nails the vibe. |