Top 50 Game Boy Games
Enjoy the top 50 Game Boy games – play online or download ROMs free of charge.
# | Thumbnail | Game Name | Released | Developer | Genre | Description |
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1 |
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Bubble Ghost | 1990 | Infogrames | Puzzle | You're a tiny ghost carefully blowing a bubble through haunted rooms—dodge candles, fans, and walls, or watch it pop after one wrong nudge. Weirdly addictive when you finally nail that perfect path. |
2 |
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Wario Land : Super Mario Land 3 | 1994 | Nintendo R&D1 | Platform | Wario bulldozes through enemies like a wrecking ball, smashing bricks and chucking pirates for coins—because of course stealing a golden statue is his idea of payback. Those weird power-up hats turn him into a fire-breathing, wall-crashing menace. |
3 |
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Pokemon Green : English | 0 | You pick your starter and wander through pixelated grass, battling trainers with those gloriously janky sprites—Venusaur looks like a melted toy, and Pidgey’s two-frame wiggle never gets old. The fights are pure Game Boy nostalgia: type matchups matter, crits *ding* just right, and MissingNo. still breaks your game if you’re reckless. | ||
4 |
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Pokemon Blue Kaizo | 0 | Brock's Geodude knows Earthquake now, Viridian Forest throws level 15 monsters at you, and Mt. Moon's ladders got shuffled—this romhack turns your nostalgia into a brutal strategy test where every battle could wipe your team. | ||
5 |
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Super Mario Land 4 | 0 | Mario squeezes through cramped Game Boy levels with bizarre new power-ups—maybe a grappling hook, maybe Wario crashing the party—while that classic tinny soundtrack glitches out in secret zones. | ||
6 |
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The Legend of Zelda : Link's Awakening | 1993 | Nintendo | Action-Adventure | You wake up on a weird island full of oddball characters—dodge rolling through dungeons, trading random junk, and slowly realizing nothing here makes sense (in a good way). |
7 |
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Pokemon Red 151 | 0 | You pick a starter and wander through tall grass, hoping for rare Pokémon while your rival keeps popping up to battle you at the worst times. The grind feels real—no handouts, just you and your team figuring it out as you go. | ||
8 |
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Final Fantasy Legend II | 1991 | Square | Role-Playing Game | Pick a crew of humans, mutants, or gear-munching robots, then watch them evolve based on how you fight—swing swords to bulk up, cast spells to boost magic. Temporary allies bail you out when some overgrown lizard decides to ruin your day. |
9 |
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Super Mario Land DX | 0 | They took the old Game Boy Mario, gave it actual colors, and tightened up the controls—now you can actually land those jumps while dodging space koopas and bouncing between submarines. Still weird, still short, but suddenly worth poking around for hidden paths you couldn’t spot before. | ||
10 |
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Metroid II DX | 0 | The caves pulse with eerie color now as you hunt Metroids, and that moment when one suddenly evolves mid-fight still makes you freeze. No hand-holding—just backtracking through glowing tunnels with your last few missiles. | ||
11 |
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Kirby's Dream Land | 1992 | HAL Laboratory | Platform | You play as Kirby, this little pink ball who floats around sucking up enemies and spitting them at other enemies—all because some greedy king stole everyone’s snacks. Simple, charming, and weirdly satisfying to just puff your way through levels. |
12 |
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Donkey Kong Land | 1995 | Rare | Platform | Donkey and Diddy bounce through jungles and mines, dodging propeller pigs and those relentless bees—somehow the Game Boy makes it just as frantic. Grab those K-O-N-G letters or start all over again. |
13 |
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Final Fantasy Adventure | 1991 | Square | Action RPG | You break out of prison with a rusty sword, then spend hours chopping down trees and pushing boulders in dungeons that feel way bigger than the Game Boy screen. That overworld theme still plays in my head years later. |
14 |
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Mega Man IV | 1993 | Capcom | Action | Dr. Wily's back with a space laser and recycled robot bosses—pick your order, steal their weapons, and jump-shoot through tight Game Boy stages with that killer soundtrack. |
15 |
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Super Mario Land | 1989 | Nintendo R&D1 | Platformer | Tiny Mario bounces through weird little levels, then suddenly you're blasting enemies in a submarine or dodging bullets in a biplane—pure Game Boy chaos. That alien Tatanga stole Daisy, and knocking bosses through the floor never stops feeling satisfying. |
16 |
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Alleyway | 1989 | Nintendo R&D1 | Puzzle | You knock a tiny ball back and forth, chipping away at shifting blocks while Mario pops in to cheer when you clear a screen—simple, but weirdly hypnotic. |
17 |
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Teenage Mutant Ninja Turtles : Fall of the Foot Clan | 1990 | Konami | Action | Pick your turtle, bash through waves of Foot Soldiers with your favorite weapon, and rescue April—just like the old days. Short, punchy levels with hidden bonuses keep it fresh between Shredder’s ambushes. |
18 |
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Castlevania II : Belmont's Revenge | 1991 | Konami | Action, Platformer | Dracula stole your kid again, so you're storming four twisted castles—each with its own nasty surprises—while dodging those cursed floating heads. The whip cracks just right, and the chiptune soundtrack slaps harder than it should on a Game Boy. |
19 |
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Balloon Kid | 1990 | Nintendo R&D1 | Platform | Chase your runaway brother by floating through hazards—tap A to rise but don’t hit the ceiling spikes, while birds and scrolling screens keep knocking you off-balance. Link up with a friend and it turns into a chaotic balloon-popping battle. |
20 |
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Mega Man III | 1992 | Capcom | Action | Dr. Wily’s at it again—this time drilling into the planet from an oil rig, so Mega Man hops between eight robot masters (Shadow Man’s still brutal). Charge shots help, but good luck remembering to fire them before faceplanting into Punk’s flying screws. |
21 |
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Dr. Mario | 1990 | Nintendo R&D1 | Puzzle | Flip pills mid-air to match colors and wipe out viruses before the bottle fills up—simple at first, then suddenly you're sweating as the music drills into your brain. |
22 |
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Mega Man V | 1994 | Capcom | Action | Terra wrecks Mega Man in the opening cutscene—then you’re back with a rocket-powered punch and a robotic cat, taking on StarDroids that actually make you sweat. That final boss? Oof. |
23 |
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R-Type | 1991 | Irem | Shoot 'em up | Dodge through creepy alien guts while your Force pod swings between shield and weapon—one wrong move and you're space dust. Those ricocheting lasers feel so good when they clear a path. |
24 |
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WWF Superstars | 1991 | Rare | Sports | Pick Hulk or Macho Man, mash buttons until someone gets suplexed off the ropes—it’s that perfect mix of dumb chaos and weirdly satisfying 8-bit wrestling. Link cable matches with your little brother turn into full-on couch rivalries. |
25 |
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Super Mario Land 2 : 6 Golden Coins | 1992 | Nintendo | Platform | Bounce through giant Mario-shaped islands as Bunny Mario, dodging pirates and ghosts to reclaim your castle from Wario—those chunky Game Boy sprites make every weird level feel like a surprise. |
26 |
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Game & Watch Gallery | 1997 | Nintendo | Compilation | Dive for treasure while dodging octopus tentacles, catch falling characters from a burning building—classic Game & Watch games with Mario twists that make them even more chaotic. |
27 |
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Pokemon Red Full Color Hack | 0 | Same old Pokémon Red, but now Viridian Forest’s actually green, Charizard’s flames pop, and you’ll still get stomped by Brock with your dumb Charmander pick. | ||
28 |
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Final Fantasy Legend | 1989 | Square | Role-Playing Game | You pick a weird little team—humans who train, mutants with random magic, or monsters that evolve by eating enemies—then watch everything go sideways when your best fighter turns into a blob after lunch. Classic Game Boy chaos. |
29 |
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Motocross Maniacs | 1989 | Konami | Racing | You’re racing against the clock, pulling off insane jumps and barely sticking the landings—until you don’t, and your bike flips into the dirt again. That nitro boost feels amazing right up until you overshoot the next ramp. |
30 |
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Pokemon Red | 1996 | Game Freak | Role-Playing Game | Pick Charmander, wander through tall grass for hours, and argue with your rival about whose Rattata is truly in the top percentage. That weird little green Game Boy world still feels like home. |
31 |
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Qix on GB | 1990 | Nintendo R&D1 | Puzzle | Draw lines to claim territory while dodging neon squiggles and panic-sparks—until the Fuse shows up and ruins your careful plans. That slow color fill-up is weirdly hypnotic, though. |
32 |
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Blaster Master Boy | 1991 | Sunsoft | Action | Back in the armored suit, but this time you're dropping bombs in tight dungeon corridors—no tank, just you and some nasty mutants to clear out. It's got that same tense exploration, just from a new angle. |
33 |
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Mega Man II | 1992 | Capcom | Action | Dr. Wily messed with time again, so you're jumping through pixel-perfect stages, stealing boss weapons to turn their own gimmicks against them. Rush upgrades help when those Game Boy pits get mean. |
34 |
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Mega Man : Dr. Wily's Revenge | 1991 | Capcom | Action | Blast through tight Game Boy stages, steal robot powers to melt ice or cut through obstacles, and pray you nail those pixel-perfect jumps between tiny projectiles. It’s Mega Man distilled—still punishing, still clever. |
35 |
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Gargoyle's Quest | 1990 | Capcom | Action | You play as Firebrand, a wall-clinging gargoyle who alternates between short bursts of flight and blasting enemies with fire breath while unraveling a mystery in the Ghoul Realm. The mix of RPG exploration and tricky platforming makes every screen feel like its own little puzzle. |
36 |
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Super Mario Land 2 Deluxe | 0 | Mario's jumps feel snappier in this remake—you'll float through levels with bunny ears, dodge new traps in Wario's castle, and stumble on fresh secrets in those weird, wonderful zones. | ||
37 |
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Double Dragon 2 | 1991 | Technos Japan | Beat 'em up | Punch your way through pixelated goons with stiff but satisfying controls—it’s like the arcade classic got crammed into a Game Boy, rough edges and all. That cyclone kick still feels great once you wrestle the D-pad into submission. |
38 |
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Mortal Kombat 3 on GB | 1995 | Midway | Fighting | Shao Kahn already won—now you’re just trying to survive with a busted crew while cyber-ninjas and Sheeva try to stomp you into the pavement. The run button speeds things up, and good luck not snapping your Game Boy in half fighting Motaro. |
39 |
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Track & Field on GB | 1987 | Konami | Sports | Mash A and B until your thumbs ache, then time your jumps just right—faceplant in the long jump once, and you’ll never forget to hold the button longer. The tiny screen twists events like hammer throw into weird top-down challenges. |
40 |
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Paperboy 2 | 1992 | Atari Games | Action | Pedaling through suburban mayhem, dodging cannonballs and angry dogs while chucking papers at porches—miss a throw and someone’s mailbox explodes. Pure chaos on a bike. |
41 |
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Adventure Island | 1992 | Hudson Soft | Platformer | Dodge bees, ride dinos, and desperately grab fruit before you starve—this Game Boy port keeps the NES original’s brutal charm with tighter controls and some smart tweaks. |
42 |
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Bionic Commando | 1992 | Capcom | Action | Swing through enemy bases with that bionic arm, grabbing ceilings and flinging yourself past gun turrets—miss a grapple and you're toast. The Game Boy version keeps the tense platforming but remixes the levels just enough to keep you on your toes. |
43 |
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Metroid II : Return of Samus | 1991 | Nintendo R&D1 | Action-adventure | Creepy tunnels, skittering Metroids—you hunt them down one by one until they start mutating into something worse mid-battle. That tiny Game Boy screen somehow makes every encounter feel way more tense. |
44 |
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Kirby's Dream Land 2 | 1995 | Nintendo | Platform | Kirby teams up with animal pals—ride a hamster through dirt, swim as a fish, or glide as an owl while sucking up enemies to steal their moves. The whole world's gone gray, and only that rainbow sword can fix it. |
45 |
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Final Fantasy Legend III | 1993 | Square | Role-Playing Game | Jump between timelines to stop a catastrophe—drain a lake in the past, and watch new paths open in the future. Toss monster parts onto your party mid-battle and see who sprouts wings or claws next. |
46 |
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Ninja Gaiden Shadow | 1991 | Tecmo | Action | Swing between buildings with a janky-but-rewarding grappling hook, slash through cyborgs, and try not to scream when you mistime a jump—this ninja doesn’t believe in safety nets. |
47 |
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Tetris 2 (Europe) on gb | 1993 | Puzzle | Tetris 2 tricks you with its name—instead of lining up blocks, you're scrambling to match colors before the pile reaches the top. That familiar falling-block panic hits different when you're hunting for triple matches instead of straight lines. | |
48 |
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RoboCop 2 (Japan) on gb | 1991 | Ocean Software | Action | You lumber through pixelated Detroit as RoboCop, blasting goons with that satisfyingly loud pistol while dodging their hilariously bad shots—it's janky, but in that classic Game Boy way. The music slaps harder than it should, and ED-209 still wrecks you on sight. |
49 |
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Double Dragon II (USA, Europe) | 1991 | Technos Japan | Beat 'em up | This Game Boy port feels like a bootleg version of Double Dragon—your guy slides around like he’s on roller skates, but somehow punching goons into bottomless pits never gets old. |
50 |
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Contra Spirits (Japan) on gb | 1992 | Konami | Action | Tiny screen, same Contra chaos—dodging bullets and dying fast while chunky gray sprites explode around you. Somehow the Game Boy D-pad handles the madness, but those jumps still feel impossible when your palms get sweaty. |